Jan 29, 2008, 04:11 PM // 16:11
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#21
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Vamp + zealous + elemental gogogo
~Prof.
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Jan 30, 2008, 03:24 AM // 03:24
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#22
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Bobby2
atm I run Ld12. I'm just a sucker for big bars
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Then why the zealous and +5 mod? Are you even running any shouts or chants?
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Jan 30, 2008, 04:31 AM // 04:31
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#23
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me.
Last edited by Bobby2; Jan 30, 2008 at 04:34 AM // 04:34..
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Jan 30, 2008, 06:09 AM // 06:09
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#24
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Banned
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Quote:
Originally Posted by Bobby2
GFTE!, FGJ!, AoF, TNTF!. Gotta get up to lv20 for SY!, current Para's only 16 yet.
On the Furious spear: it's what I start out with. As soon as the adren process has set in (eg it will be on the first SY!) switching to Zealous provides me with damn near endless energy - but I consider SY! ASAP more important.
I don't stress damage, either. Always having resources available is more important to me.
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read:
Quote:
Originally Posted by Xue Fang
According to wiki ( here), adrenaline does not stack beyond 100%, so wouldn't a Furious mod be redundant while you have a constant +100% from Focused Anger and "For Great Justice!"?
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note sure if he's right, but apparently furious is redundant
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Jan 30, 2008, 06:48 AM // 06:48
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#25
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Bobby2
Gotta get up to lv20 for SY!, current Para's only 16 yet.
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SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side.
Back on topic.
I use vamp, sundering/elemental (sundering if when I go with an order guy, elemental for when I don't), bow for pulling, and staff with +20e for emergency (like to put up AR after rez, etc.)
Last edited by Shaz; Jan 30, 2008 at 06:50 AM // 06:50..
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Jan 30, 2008, 08:49 AM // 08:49
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#26
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Quote:
Originally Posted by Shaz
SY! is an allegiance skill, so as long as you have at least rank 1 on either side(kurzick or luxon), you can get the skill with 3k faction in the respective side.
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I believe you have to be level 20 to buy the allegiance skills.
And yes Furious is redundant when you have permanent double adrenaline from FA-FGJ.
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Jan 30, 2008, 09:02 AM // 09:02
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#27
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Darkside
If that's true then why does focused anger go beyond 100%?
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Adrenaline boosters don't stack beyond 100%, but individual buffs can go past it. Focused Anger does exactly what it says it does.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 30, 2008, 10:05 AM // 10:05
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#28
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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???
I'd have to test it again then. I assumed, since Furious bonus is not a percentile chance, just "double" (and so would not 'stack') my dear Para could have the best of both worlds (just like he still receives extra strikes from Mark of/Dark Fury).
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Jan 30, 2008, 01:15 PM // 13:15
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#29
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by odly
I believe you have to be level 20 to buy the allegiance skills.
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oops, must have missed that update then nm lol
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Jan 30, 2008, 06:01 PM // 18:01
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#30
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Oddly, I run a Furious spear for that build, to increase adren gain (I dont use AR as im going for survivor, i know - crazy). Never thought about the fact that it conflicts with FA. Ah well, I guess it helps when im out of FA.
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Jan 31, 2008, 01:11 AM // 01:11
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#31
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by distilledwill
Oddly, I run a Furious spear for that build, to increase adren gain (I dont use AR as im going for survivor, i know - crazy). Never thought about the fact that it conflicts with FA. Ah well, I guess it helps when im out of FA.
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FA + FGJ! = win
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Feb 04, 2008, 12:52 PM // 12:52
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#32
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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I run with 10+1+1 spear mastery
8+1 command
12+2 leadership
Sure someone will say that -35hp is a quite malus but 565 it's enough for me
even if i have 700hp i will be targeted when sy is on
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Feb 04, 2008, 04:49 PM // 16:49
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#33
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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all my spears are xxmod+15^50+ of Defense. go with what you like.
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Feb 04, 2008, 06:23 PM // 18:23
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#34
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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So with Focused Anger on, the furious mod doesn't work?
Last edited by Redvex; Feb 04, 2008 at 06:25 PM // 18:25..
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Feb 05, 2008, 07:03 AM // 07:03
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#35
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Ensign
Adrenaline boosters don't stack beyond 100%, but individual buffs can go past it. Focused Anger does exactly what it says it does.
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Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this.
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Feb 05, 2008, 08:49 AM // 08:49
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#36
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Quote:
Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
As for Furious mods, Technically it would be redundant as the 'double adrenaline' from furious and adrenaline gained from FGJ!/FA is indeed -stacking-. Therefor it is capped at +100%. Whether or not it is bugged and doesn't follow this rule is beyond me. Someone would have to test this.
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Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec
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Feb 05, 2008, 04:03 PM // 16:03
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#37
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Krytan Explorer
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Quote:
Originally Posted by Axel Zinfandel
Focused Anger is broke as it has been for quite a long time. It does NOT go above 100% even though individual skills are supposed to, so the only use for having it above 10 leadership is to counter soothing, which isn't even a priority in 99% of cases.
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No, it was fixed some time ago. I checked this morning: Final Thrust is 240 adrenal points; Focused Anger at 14 Leadership charged it in 4 hits, which is consistent with +140% adrenaline (25*2.4=60 adrenal points, 240/60=4 hits to charge) and not +100% adrenaline (25*2=50 adrenal points, 240/50~5 hits to charge).
Last edited by neoflame; Feb 05, 2008 at 04:06 PM // 16:06..
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Feb 06, 2008, 08:01 AM // 08:01
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#38
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Redvex
Ye but less leadership means
less energy
less duration of "There's nothing to fear"
I've 12 spear (10+1+1)
9 Command (for shield)
14 leadership (12+2, 35hp less is not so bad i've 565 hp)
So i've 7 energy return and tntf lasts for 11sec
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I never advised using it at 10 leadership, though. Was just stating a fact.
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Feb 06, 2008, 08:59 AM // 08:59
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#39
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Quote:
Originally Posted by Axel Zinfandel
I never advised using it at 10 leadership, though. Was just stating a fact.
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I didn't say that you're wrong only my preference. I prefer gain 2 more energy and 2 seconds more in tntf
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Feb 11, 2008, 10:14 AM // 10:14
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#40
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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I meant, I agree with you, I was just using that as an example. there are many reasons to boost leadership higher then 10
And also, I've yet to cap FA, but wiki is stating that it is not broken anymore. I'll have to test this for myself.
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